Binary releases of Hipacc can be found here.
HIPAcc is a source-to-source compiler based on Clang/LLVM. To build HIPAcc from source, either the development package of Clang/LLVM and libc++ is required, or the corresponding components from the Clang/LLVM have to be installed manually:
- libc++abi (on GNU/Linux when using Clang as target compiler)
- polly (optional)
HIPAcc works only with the release version of Clang/LLVM listed in dependencies.sh, which corresponds to the current Clang/LLVM 6.0 release version.
The build system of HIPAcc uses CMake (3.4.3 or later), Git (2.7 or later) and requires installation to an absolute path:
cd hipacc mkdir build && cd build cmake ../ -DCMAKE_INSTALL_PREFIX=`pwd`/release make && make install
Detailed install instructions for GNU/Linux, macOS, and Windows can be found in the repository’s INSTALL.md file.
After building and installing HIPAcc successfully, you are ready to use HIPAcc. To verify that everything is working, generate and execute a program using HIPAcc. Go to your installation directory and change to the sample directory of the application you want to build. Call make cuda. This translates the source file into a version that runs on the GPU using CUDA and executes it. Similarly, the same program can be translated to OpenCL for different device types (opencl-acc, opencl-cpu, opencl-gpu) as well as standard C++ code (cpu). For execution on Android, Renderscript (renderscript) and Filterscript (filterscript) code can be generated.
cd hipacc/build/release cd samples/0_Point_Operators/Color_Conversion make cuda
For execution on Android devices, the generated binary is configured to store data in /data/local/tmp. The same directory can be used for the binary itself:
adb shell mkdir -p /data/local/tmp adb push main_renderscript /data/local/tmp adb shell /data/local/tmp/main_renderscript